Tag Archives: ldt

Support for Lua interpreters in Koneki LDT 0.9M1Support for Lua interpreters in Koneki LDT 0.9M1

Koneki released its 0.8 version with Juno, and we plan on graduating with a 1.0 version for Kepler.
In order to stabilize our API and improve the overall quality of the product, we thought it would be better if we released a 0.9 in-between.
This 0.9 version is scheduled for the end of this year, and we just released the first milestone!

We’ve resolved over 30 (!) bugs, and the most notable feature that we added is the support for Lua interpreters in Lua Development Tools.
In 0.8, when one wanted to launch a script, it had to be done either from the command line or using an “External Tools” launch configuration.

But as of 0.9M1, it is possible to declare in the IDE the Lua interpreter(s) that are installed in your machine, and then use them for launching your Lua applications directly from Eclipse, using good ol’ Launch configurations.

Launch Lua script

More importantly, you might remember how cumbersome it was in 0.8 to debug a script. You add to first open a debugging server in the IDE, and then launch your script by appending a few lines at its beginning so as to instrument it with a debug client. It was a frustrating and error-prone process where you could forget to launch the debug server prior to launching the script, or struggle to get the debug client setup right…

Well guess what, we now also provide Debug Configurations! All the steps needed to get the debugger working are now automagically taken care of for you, making debug literally a one-click operation (F11 FTW!). Note that you still need to have luasocket installed.

Debug Lua script

Please also note that if you are on OSX, there is a slight bug that you will need to workaround until M2 is available. For obscure reasons, the environment variables available from Eclipse do not reflect the environment variables available from a regular shell.
In particular, the debugger relies on the PWD variable, that you will have to set manually to ${project_loc} in the “Environment” tab of the Debug Configuration dialog.

Have a look at the complete New & Noteworthy and use the following update site http://download.eclipse.org/koneki/releases/milestones if you want to give this milestone a whirl!

 Koneki released its 0.8 version with Juno, and we plan on graduating with a 1.0 version for Kepler.
In order to stabilize our API and improve the overall quality of the product, we thought it would be better if we released a 0.9 in-between.
This 0.9 version is scheduled for the end of this year, and we just released the first milestone!

We’ve resolved over 30 (!) bugs, and the most notable feature that we added is the support for Lua interpreters in Lua Development Tools.
In 0.8, when one wanted to launch a script, it had to be done either from the command line or using an “External Tools” launch configuration.

But as of 0.9M1, it is possible to declare in the IDE the Lua interpreter(s) that are installed in your machine, and then use them for launching your Lua applications directly from Eclipse, using good ol’ Launch configurations.

Launch Lua script

More importantly, you might remember how cumbersome it was in 0.8 to debug a script. You add to first open a debugging server in the IDE, and then launch your script by appending a few lines at its beginning so as to instrument it with a debug client. It was a frustrating and error-prone process where you could forget to launch the debug server prior to launching the script, or struggle to get the debug client setup right…

Well guess what, we now also provide Debug Configurations! All the steps needed to get the debugger working are now automagically taken care of for you, making debug literally a one-click operation (F11 FTW!). Note that you still need to have luasocket installed.

Debug Lua script

Please also note that if you are on OSX, there is a slight bug that you will need to workaround until M2 is available. For obscure reasons, the environment variables available from Eclipse do not reflect the environment variables available from a regular shell.
In particular, the debugger relies on the PWD variable, that you will have to set manually to ${project_loc} in the “Environment” tab of the Debug Configuration dialog.

Have a look at the complete New & Noteworthy and use the following update site http://download.eclipse.org/koneki/releases/milestones if you want to give this milestone a whirl!

 

Lua Development Tools now available as a standalone productLua Development Tools disponible en produit autonome

The IDE for the Lua programming language that is being developed within the Koneki project is getting more and more adoption these days. There are two main segments where Lua is intensively used: embedded platforms (the Lua VM has a very small footprint and is written in pure ANSI C, making it easy to embed), and video game industry (Lua is easy to learn, making it a language of choice for game scripting).

In order to facilitate the installation of Koneki Lua Development Tools for people not very familiar with the Eclipse SDK (nobody’s perfect, eh?), we are delivering an all-in-one package, that is ready to use.
It is already configured to download updates from the Koneki update site, so you should always benefit from latest features and bug fixes.

If you are interested in Lua development, go check it out now (and enjoy the nice splash screen)! 🙂

L’IDE pour le langage Lua développé dans le cadre du projet Koneki commence à être de plus en plus utilisé. Il y a principalement deux domaines dans lesquels Lua est utilisé de manière intensive: les plateformes embarquées (la machine virtuelle Lua a une empreinte mémoire minuscule, et est écrite en C ANSI pur, la rendant facile à embarquer), et l’industrie du jeu vidéo (Lua est très facile à apprendre, donc très adapté pour des moteurs de scriptings ou de UI).

Afin de faciliter l’installation des Lua Development Tools de Koneki pour les personnes peu familières du SDK Eclipse, nous avons mis à disposition un produit prêt à l’installation.

Il est préconfiguré pour se mettre à jour automatiquement, ainsi vous disposerez toujours d’une version incluant les features les plus récentes, ainsi que les dernières corrections de bugs.

Si vous avez besoin d’un environnement pour développer du Lua, allez télécharger l’outil de ce pas (et profitez aussi du beau splash screen)! 🙂