Categories
Eclipse

M2M at EclipseCon Europe

Last year, EclipseCon Europe was the moment when the Eclipse Foundation, together with Eurotech, IBM and Sierra Wireless announced the creation of the M2M Industry Working Group.

Over the last 12 months, a great deal of stuff has happened: there are now three projects living under the umbrella of the Working Group: Koneki delivers tools for simplifying M2M development, Paho provides several client libraries and tools for the MQTT protocol, and Mihini plans on doing the first contribution for an embedded development framework in the upcoming months.
Recent news also include the creation of an M2M portal at m2m.eclipse.org that aims at being a window on all the M2M technologies being developed at Eclipse.

Therefore it is no surprise that there will be several interesting talks about M2M into the program of EclipseCon Europe, starting in just 2 weeks:

  • M2M is a fairly new domain, and it can be complex to understand the scenarios it addresses. Bosch Software Innovations will give an overview of these scenarios, and how OSGi can be leveraged for simplifying M2M development ;
  • The MQTT everywhere talk will not only be a deep dive into the MQTT protocol and show you how easy it is to use, but will also showcase different targets, from Java to PHP to tiny microcontrollers such as Arduino ;
  • I am a huge fan of Open Source Hardware, and I am really looking forward to Simon Maple’s talk illustrating how the Raspberry Pi and Tinker Forge components can be used for creating MQTT-based solutions ;
  • If you want to learn more about the 3 projects coordinated by the M2MIWG, and especially why Lua is a language of choice for developing M2M applications, you should definitely join Using Eclipse and Lua for the Internet of Things with projects Koneki, Mihini and Paho.

Ha, and of course I am very excited by the Flight Club (hat tip to Wayne :-)) contest, which showcase what may be one of the coolest M2M use cases: remote control of a freakin’ drone!

Categories
Eclipse

Upcoming M2M webinars series

Did you register for the upcoming M2M (Machine-to-Machine) webinars series?

In the next few weeks there will be four webinars to give you not only a general introduction to what Machine-to-Machine is, but also highlight how actors of the Eclipse community are working on addressing the challenges associated with M2M technologies.
The M2M initiative at Eclipse is at the crossroads of complex industrial use cases, bleeding-edge technologies, and opportunities to get people from the DIY/Maker movement on-board, opening the door to even more innovation and yet to be invented solutions!

There really are very cool technologies being developed at the moment: on the protocol front we provide client libraries and simulators for protocols such as OMA-DM and MQTT, tools include a complete environment to develop Lua applications, and in the next couple months the Mihini project will deliver a full-blown embedded framework for M2M that will make it very easy to connect any Linux-capable device to the Internet of Things.

The first webinar is tomorrow, Thursday 13th, and will give you more insight on what M2M is, and what are the projects at Eclipse that already allow you to develop M2M solutions! Register now!

 

Did you register for the upcoming M2M (Machine-to-Machine) webinars series?

In the next few weeks there will be four webinars to give you not only a general introduction to what Machine-to-Machine is, but also highlight how actors of the Eclipse community are working on addressing the challenges associated with M2M technologies.
The M2M initiative at Eclipse is at the crossroads of complex industrial use cases, bleeding-edge technologies, and opportunities to get people from the DIY/Maker movement on-board, opening the door to even more innovation and yet to be invented solutions.

There really are very cool technologies being developed at the moment: on the protocol front we provide client libraries and simulators for protocols such as OMA-DM and MQTT, tools include a complete environment to develop Lua applications, and in the next couple months the Mihini project will deliver a full-blown embedded framework for M2M that will make it very easy to connect any Linux-capable device to the Internet of Things.

The first webinar is tomorrow, Thursday 13th, and will give you more insight on what M2M is, and what are the projects at Eclipse that already allow you to develop M2M solutions. Register now!

 

Categories
Eclipse

Support for Lua interpreters in Koneki LDT 0.9M1Support for Lua interpreters in Koneki LDT 0.9M1

Koneki released its 0.8 version with Juno, and we plan on graduating with a 1.0 version for Kepler.
In order to stabilize our API and improve the overall quality of the product, we thought it would be better if we released a 0.9 in-between.
This 0.9 version is scheduled for the end of this year, and we just released the first milestone!

We’ve resolved over 30 (!) bugs, and the most notable feature that we added is the support for Lua interpreters in Lua Development Tools.
In 0.8, when one wanted to launch a script, it had to be done either from the command line or using an “External Tools” launch configuration.

But as of 0.9M1, it is possible to declare in the IDE the Lua interpreter(s) that are installed in your machine, and then use them for launching your Lua applications directly from Eclipse, using good ol’ Launch configurations.

Launch Lua script

More importantly, you might remember how cumbersome it was in 0.8 to debug a script. You add to first open a debugging server in the IDE, and then launch your script by appending a few lines at its beginning so as to instrument it with a debug client. It was a frustrating and error-prone process where you could forget to launch the debug server prior to launching the script, or struggle to get the debug client setup right…

Well guess what, we now also provide Debug Configurations! All the steps needed to get the debugger working are now automagically taken care of for you, making debug literally a one-click operation (F11 FTW!). Note that you still need to have luasocket installed.

Debug Lua script

Please also note that if you are on OSX, there is a slight bug that you will need to workaround until M2 is available. For obscure reasons, the environment variables available from Eclipse do not reflect the environment variables available from a regular shell.
In particular, the debugger relies on the PWD variable, that you will have to set manually to ${project_loc} in the “Environment” tab of the Debug Configuration dialog.

Have a look at the complete New & Noteworthy and use the following update site http://download.eclipse.org/koneki/releases/milestones if you want to give this milestone a whirl!

 Koneki released its 0.8 version with Juno, and we plan on graduating with a 1.0 version for Kepler.
In order to stabilize our API and improve the overall quality of the product, we thought it would be better if we released a 0.9 in-between.
This 0.9 version is scheduled for the end of this year, and we just released the first milestone!

We’ve resolved over 30 (!) bugs, and the most notable feature that we added is the support for Lua interpreters in Lua Development Tools.
In 0.8, when one wanted to launch a script, it had to be done either from the command line or using an “External Tools” launch configuration.

But as of 0.9M1, it is possible to declare in the IDE the Lua interpreter(s) that are installed in your machine, and then use them for launching your Lua applications directly from Eclipse, using good ol’ Launch configurations.

Launch Lua script

More importantly, you might remember how cumbersome it was in 0.8 to debug a script. You add to first open a debugging server in the IDE, and then launch your script by appending a few lines at its beginning so as to instrument it with a debug client. It was a frustrating and error-prone process where you could forget to launch the debug server prior to launching the script, or struggle to get the debug client setup right…

Well guess what, we now also provide Debug Configurations! All the steps needed to get the debugger working are now automagically taken care of for you, making debug literally a one-click operation (F11 FTW!). Note that you still need to have luasocket installed.

Debug Lua script

Please also note that if you are on OSX, there is a slight bug that you will need to workaround until M2 is available. For obscure reasons, the environment variables available from Eclipse do not reflect the environment variables available from a regular shell.
In particular, the debugger relies on the PWD variable, that you will have to set manually to ${project_loc} in the “Environment” tab of the Debug Configuration dialog.

Have a look at the complete New & Noteworthy and use the following update site http://download.eclipse.org/koneki/releases/milestones if you want to give this milestone a whirl!